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Description
Creating a 3D Demo with the Aardvark-Engine - "The Pirates
of the Fractal Island"
The goal of the project was to create a demo like 3D-Scene with
shining effects, automatic camera guidance and a nice setup.
Our demo setup takes place on a small, random generated fractal
island with some random generated L-System trees (at least they
look somewhat like trees!)
So all content is created during run time, no models have been created
before (Except the textures for the terrain, but here normal colours
could have been used as well!)
Main Feature-Points
- Random fractal terrain (generated via mid point displacement)
- L-System trees based on a grammar
- Water mirror reflection
- A one sided bump map in the middle of the setup
- A moving light around the bump map
- Moving "wave-texture" on the water
- Fog, giving kind of mysterious touch
- Additional Points worth mentioning
- Python Scripting console
- Music
- Modular Design (The Kernel of the engine is used in 3 different
applications - and more to come!)
- Implemented in C# using managed DirectX 9.0
- Heavy use of unit tests during application development
Programming Languages:
C#, Direct X, Python
Development:
June 2006
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Name:
Pirates of the Fractal Island
Type: 3D Demo
Tasks:
Programming: Christian F. |
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