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Description
Creating a 3D Demo with the Aardvark-Engine - "The Pirates of the Fractal Island"
The goal of the project was to create a demo like 3D-Scene with shining effects, automatic camera guidance and a nice setup.
Our demo setup takes place on a small, random generated fractal island with some random generated L-System trees (at least they look somewhat like trees!)
So all content is created during run time, no models have been created before (Except the textures for the terrain, but here normal colours could have been used as well!)


Main Feature-Points
- Random fractal terrain (generated via mid point displacement)
- L-System trees based on a grammar
- Water mirror reflection
- A one sided bump map in the middle of the setup
- A moving light around the bump map
- Moving "wave-texture" on the water
- Fog, giving kind of mysterious touch
- Additional Points worth mentioning
- Python Scripting console
- Music
- Modular Design (The Kernel of the engine is used in 3 different applications - and more to come!)
- Implemented in C# using managed DirectX 9.0
- Heavy use of unit tests during application development


Programming Languages:
C#, Direct X, Python


Development:
June 2006

 

Name: Pirates of the Fractal Island
Type: 3D Demo

Tasks:
Programming: Christian F.